Looking for the latest info on all the Baldur’s Gate 3 races? With the latest announcements from Larian this year, we got news of a new Bard class and race you can play right now in the Early Access RPG game. We’re seemingly no closer to the official Baldur’s Gate 3 release date, but at least we have new character archetypes to explore the Forgotten Realms.
No matter which one of the nine confirmed Baldurs Gate 3 races you choose, the opening cinematic shows our player character becoming an unwilling host to a toothy little eyeball tadpole. It threatens to transform us into a Mind Flayer – an evil Eldrich creature with powerful magical abilities. Of course, you won’t have any control over the presence of your parasite pal wriggling around your insides, but you can at least customise your character’s appearance.
If you create your character, you’ll be able to select your class and character background in addition to your race. Alternatively, much like Divinity Original Sin 2, you can choose to play as one of a selection of potential Baldur’s Gate 3 companions, each with their own story, abilities, and unique quirks. For example, Astarion is a vampire spawn who can give his travel buddies’ tasty necks a nasty nip so he can feed while they slumber.
Baldur’s Gate 3 race list So far, there are nine Baldur’s Gate 3 races, with the Gnome being the latest addition to the roster. Larian will likely announce more races and classes in the future as the game progresses through its Early Access period. It’s also worth bearing in mind that these statistics and bonuses are subject to change throughout Early Access.
Here are all of the Baldur’s Gate races:
Drow Dwarf Elf Gnome Githyanki Half-Elf Halfling Human Tiefling
Drow Subraces
Seldarine Drow Lolth-Sworn Drow
Bonus stats
Base speed – 9 metres per turn Charisma +1 Dexterity +2
Perks
Fey Ancestry – you have Advantage on saving throws against being charmed, and magic can’t put you to sleep. Drow weapon proficiencies – add your proficiency bonus to attack rolls (your chance to hit a target) with a rapier and shortsword. Superior Darkvision – you can now see in the dark out to a range of 24 metres.
Spells and cantrips
Dancing Lights (learn at level 1) – create wisps of light that illuminate a 12-metre radius. (cantrip) Faerie Fire (learn at level 3) – encases multiple targets in a colourful light, making the targets visible. Any attack rolls against them have Advantage. This ignores allies with the Sculpt Spells feature. Darkness (learn at level 5) – creates a cloud of magical darkness to heavily obscure and blind creatures within. Creatures can’t make ranged attacks into or out of this dark cloud.
Dwarf Subraces
Gold Dwarf Shield Dwarf
Bonus stats
Base speed – 7.5 metres per turn Constitution +2 Wisdom +1 (Gold Dwarf only) Strength +2 (Shield Dwarf only)
Perks
Dwarven weapon proficiencies – add your proficiency bonus to attack rolls (your chance to hit a target) with battleaxe, handaxe, light hammer, and Warhammer. Dwarven armour proficiencies – wearing light or medium armour will not impose Disadvantage on your attacks or prevent the casting of spells. (Shield Dwarf only) Dwarven Toughness – your Hit Point maximum increases by one, and it increases by one again every time you gain a level. (Gold Dwarf only) Dwarven Resilience – you have Advantage on saving throws against poison and resistance against poison damage. Darkvision – you can now see in the dark out to a range of 18 metres.
Elf Subraces
High Elf Wood Elf
Bonus stats
Base speed – 9 metres per turn Dexterity +2 Intelligence +1 (High Elf only) Wisdom +1 (Wood Elf only)
Perks
Elf weapon proficiency – add your proficiency bonus to attack rolls (your chance to hit a target) with a longsword, shortsword, longbow, and shortbow. Keen Senses – you have proficiency in the Perception skill. Fey Ancestry – you have Advantage on saving throws against being charmed, and magic can’t put you to sleep. Darkvision – you can now see in the dark out to a range of 12 metres. Fleet of Foot – base speed is 10.5 metres per turn. (Wood Elf only) Mask of the Wild – grants stealth proficiency. (Wood Elf only)
Spells and cantrips
One cantrip of your choice from the Wizard spell list (learn at level 1) – uses intelligence in spellcasting ability for it. (High Elf only)
Githyanki Subraces
None
Bonus stats
Base speed – 9 metres per turn Intelligence +1 Strength +2
Perks
Githyanki weapon proficiencies – add your proficiency bonus to attack rolls (your chance to hit a target) with a longsword, shortsword, and greatsword. Githyanki armour proficiencies – wearing light or medium armour will not impose Disadvantage on your attacks or prevent the casting of spells.
Spells and cantrips
Mage Hand (learn at level 1) – creates an invisible spectral hand that manipulates and interacts with objects. (cantrip) Jump (learn at level 3) – touch a creature to triple its jumping distance. (level 1 Transmutation spell)
Gnome Subraces
Deep Gnome Forest Gnome Rock Gnome
Bonus stats
Base speed – 9 metres per turn Intelligence +2 Dexterity +1 (Deep Gnome and Forest Gnome only) Constitution +1 (Rock Gnome only)
Perks
Gnome Cunning – you have Advantage on intelligence, wisdom, and constitution saving throws. Superior Darkvision – you can now see in the dark out to a range of 24 metres. (Deep Gnome only) Stone Camoflague – you have Advantage on stealth checks (Deep Gnome only) Darkvision – you can now see in the dark out to a range of 12 metres. (Forest Gnome and Rock Gnome only) Artificer’s Lore – adds twice your proficiency bonus to History checks (Rock Gnome only)
Spells and cantrips
Speak with Animals (learn at level 1) – gain the ability to comprehend and verbally communicate with beasts. (level 1 Divination spell) (Forest Gnome only)
Half-Elf Subraces
High Half-Elf Wood Half-Elf Drow Half-Elf
Bonus stats
Base speed – 9 metres per turn Charisma +2 Two other ability scores +1 each (Strength, Dexterity, Constitution, Intelligence, or Wisdom)
Perks
Fey Ancestry – you have Advantage on saving throws against being charmed, and magic can’t put you to sleep. Darkvision – you can now see in the dark out to a range of 12 metres. Fleet of Foot – base speed is 10.5 metres per turn. (Wood Half-Elf only) Mask of the Wild – grants stealth proficiency. (Wood Half-Elf only)
Spells and cantrips
One cantrip of your choice from the Wizard spell list (learn at level 1) – uses intelligence in spellcasting ability for it. (High Elf only) Dancing Lights (learn at level 1) – create wisps of light that illuminate a 12-metre radius. (cantrip) (Drow Half-Elf only)
Halfling Subraces
Lightfoot Halfling Strongheart Halfling
Bonus stats
Base speed – 7.5 metres per turn Dexterity +2 Charisma +1 (Lightfoot Halfling only) Constitution +1 (Strongheart Halfling only)
Perks
Lucky – when you roll a one on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Naturally Stealthy – your nimble nature makes you skilled at concealment. You have proficiency in stealth checks. (Lightfoot Halfling only) Strongheart Resilience – you have Advantage on saving throws against poison and resistance to poison damage (Strongheart Halfling only)
Human Subraces
None
Bonus stats
Strength +1 Dexterity +1 Constitution +1 Intelligence +1 Wisdom +1 Charisma +1
Tiefling Subraces
Asmodeus Tiefling Mephistopheles Tiefling Zariel Tiefling
Bonus stats
Base speed – 9 metres per turn Charisma +2 Intelligence +1 (Asmodeus Tiefling and Mephistopheles Tiefling only) Strength +1 (Zariel Tiefling only)
Perks
Hellish Resistance – you have resistance to fire and only take half damage from it. Darkvision – you can see in the dark out to a range of 12 metres.
Spells and cantrips
Thaumaturgy (learn at level 1) – manifests a sign of supernatural power to grand you Advantage on Intimidation and Performance checks. (cantrip) (Asmodeus Tiefling and Zariel Tiefling only) Mage Hand (learn at level 1) – creates an invisible spectral hand that manipulates and interacts with objects. (cantrip) (Mephistopheles Tiefling only) Burning Hands (learn at level 3) – fire shoots from outstretched fingers, igniting anything flammable to deal 3D6 damage. On a successful Dexterity save, targets only take half this damage. (level 2 Evocation spell) (Mephistopheles Tiefling only)
Baldur’s Gate: The Complete Saga Baldur’s Gate: The Complete Saga Fanatical $82.73 Play now
Those are all of the Baldur’s Gate 3 races currently in the game, though Larian has already said more are on the way for the full release. On your adventure through the Forgotten Realms, a handful of Baldur’s Gate 3 companions can join you, such as the High-Elf Rogue Astarion and High Half-Elf Cleric Shadowheart. If you’d rather wait for the full release before playing Baldur’s Gate 3, there are plenty of other Dungeons and Dragons games on PC to play. Oh and check this full guide to all the DnD races in 5e.
Looking for the latest info on all the Baldur’s Gate 3 races? With the latest announcements from Larian this year, we got news of a new Bard class and race you can play right now in the Early Access RPG game. We’re seemingly no closer to the official Baldur’s Gate 3 release date, but at least we have new character archetypes to explore the Forgotten Realms.
No matter which one of the nine confirmed Baldurs Gate 3 races you choose, the opening cinematic shows our player character becoming an unwilling host to a toothy little eyeball tadpole. It threatens to transform us into a Mind Flayer – an evil Eldrich creature with powerful magical abilities. Of course, you won’t have any control over the presence of your parasite pal wriggling around your insides, but you can at least customise your character’s appearance.
If you create your character, you’ll be able to select your class and character background in addition to your race. Alternatively, much like Divinity Original Sin 2, you can choose to play as one of a selection of potential Baldur’s Gate 3 companions, each with their own story, abilities, and unique quirks. For example, Astarion is a vampire spawn who can give his travel buddies’ tasty necks a nasty nip so he can feed while they slumber.
So far, there are nine Baldur’s Gate 3 races, with the Gnome being the latest addition to the roster. Larian will likely announce more races and classes in the future as the game progresses through its Early Access period. It’s also worth bearing in mind that these statistics and bonuses are subject to change throughout Early Access.
Subraces
Bonus stats
Perks
Spells and cantrips
Baldur’s Gate: The Complete Saga Baldur’s Gate: The Complete Saga Fanatical $82.73 Play now