When is the Destiny 2 The Witch Queen release date? This is the multiplayer game’s highly anticipated new expansion and as the name implies, players will finally face the eponymous villain, the terrible Savathûn herself. In case you need reminding who she is, she’s the middle sister to Xivu Arath, God of War, and Oryx, the Taken King. They are the chief gods of the Hive species, who originally made a deal with the Worm gods on Fundament.

Hive gods have their own ‘cyst universes’ within the Ascendant Realm, otherwise known as Throne Worlds – a realm in which they have absolute power. That’s where the Guardians are headed to confront The Witch Queen, and she’s got plenty up her sleeve, including Hive Guardians who have the power to wield the Light.

The Witch Queen expansion releases alongside Season 16 and marks the conclusion of Season 15, in which we’ve been working alongside Mara Sov to remove Savathûn’s worm – the source of her power, at her own request. By the time the release date arrives, we’ll know whether Savathûn – the queen of lies, mind you – really intends to renounce her pact with the Worm gods. Here’s everything we know about The Witch Queen expansion in Destiny 2.

The Destiny 2 Witch Queen release date is February 22, 2022. Originally, the expansion was intended to launch in 2021, but delays pushed it back to early this year.

The Witch Queen new locations

The expansion takes place in Savathûn’s Throne World, her own private universe in which she reigns supreme. From PCGamer’s interview with Destiny 2 director Joe Blackburn, we’ve learned that the Throne World will feature three zones: a crashed pyramid ship in a murky swamp, Savathûn’s giant ornate castle, and a bubble that is a blend of the two.

In the expansion, we will fight against The Witch Queen’s Hive Guardians who can wield the Light. This ability is usually granted by the Traveler, so where exactly did Savathûn get the Light from?

The Witch Queen new features and content

Instead of giving us another new Darkness subclass, Bungie is gradually overhauling all the Light subclasses to use the same system as Stasis, allowing you to customise your build more. This rework begins in Season 16 with Void subclasses.