If you’ve got questions about Humankind cities and outposts, we’ll walk you through exactly how they work. One of the first things you’ll do in the new 4X game is place an outpost, as your nomadic tribe puts down roots and begins to develop the infrastructure to support districts and developments. Upon reaching the Ancient era, you can convert your first outpost into a city for free – how you expand after that, however, is up to you.
The Humankind map is divided into territories, and to claim a territory for your people, you must first create an outpost with one of your units – this costs influence. After placing the outpost, it will be constructed over the next few turns – the time it takes to build depends on the strength of the army that placed it, and the industry of its surrounding tiles. It can also be completed instantly for a fee.
To attach outposts to cities, the outpost’s territory must be adjacent to a territory controlled by that city, and you must pay an influence fee determined by how many territories you already have, how far away it is from the nearest city, and whether it’s in an enemy sphere of influence. An outpost can be detached from a city for free, but you must pay to attach it again. Once your outpost reaches one population, you are able to transform it into a city. Here’s everything you need to know about city management in Humankind.
Wondering how to downgrade your city in Humankind? Perhaps you’ve acquired a new city from an independent people but don’t quite have the infrastructure to support it. It’s not possible to turn a city back into an outpost, but instead, you can merge cities once you’ve researched Military Architecture in the Medieval era.
You can relocate your capital city after researching Imperial Power in the Classical Era.
The number of cities your civilisation can support without penalty increases throughout the game. The following things add to your city cap:
Note that your city cap is only a soft cap – feel free to have more cities than your cap allows, if you can weather the influence penalty.
Stability is a crucial mechanic in Humankind – each city has a stability value that determines how well the city works. If your city has 0-29% stability, it is mutinous – you are unable to build new districts, and your population will turn into mutinous independent peoples. Between 30-90% stability is strained, and there is an equal chance of positive and negative events occurring – you also gain one influence per population. 91-100% stability is the standard you’ll be striving for, as it grants an increased chance to experience positive events, and adds two influence per population.
There are also several technologies that add to overall stability when unlocked, and legacy traits like the Achaemenid Persians’ Cyrus’ Shadow gives +10 stability on a city or outpost.
If you’ve got an appetite for destruction and are wondering how to raze a city, here’s how you do it – bring an army unit close to the city and use the ‘ransack’ option in the army action menu. This process takes several turns, but when it’s complete, the city will be gone.
If you’ve occupied a city during a war with another civilisation, you don’t automatically add it to your territory. Instead, that city remains occupied until the end of the war, at which point you will be able to claim it as part of the surrender negotiations. Make sure to keep some armies close to a city you want to keep, as it can be reclaimed again by the enemy while the war is still ongoing.