Who are the Legends of Runeterra champions? The League of Legend card game will soon be available, as Legends of Runeterra hits open beta on January 24.
Legends of Runeterra champions all belong to a Legends of Runeterra region and have special abilities, and their own unique levelling up system. To level up a champion card, you’ll need to complete the level up task found on the card, each champion has one and once complete will get a bump in stats – discover the best Legends of Runeterra decks to compliment each champion, some of the best decks are built around unleashing the power of champion cards, so it’s worth reading up on each Legends of Runeterra champion’s ability.
Here are the Legends of Runeterra champions confirmed so far, including what region they belong to and their levelling up ability.
Legends of Runeterra champions
Piltover & Zaun champions
Jinx Cost: 4 Power: 4 [+1] Health: 3 [+1] Abilities: Quick attack Level up: Your hand is empty Level up abilities: Quick Attack. Start of Round: Draw 1. The first time you empty your hand each round, create a Fleeting Super Mega Death Rocket! in hand
Ezreal Cost: 3 Power: 1 [+1] Health: 3 [+1] Abilities: Elusive. Nexus Strike: Create a Fleeting Mystic Shot in hand Level up: You’ve targeted enemy units 8+ times Level up abilities: Nexus Strike: Create a Fleeting Mystic Shot. When you cast a spell, deal 2 to the enemy Nexus
Teemo Cost: 1 Power: 1 [+1] Health: 1 [+1] Abilities: Elusive. Nexus Strike: Add 5 Poison Puffcaps to the enemy’s deck Level up: When the enemy player has 15 of more Poision Puffcaps in their deck Level up abilities: Nexus Strike: Double the Poison Puffcaps in the enemy deck
Heimerdinger Cost: 5 Power: 1 [+1] Health: 3 [+1] Abilities: When you cast a spell create a Fleeting Turret in hand Level up: You’ve summoned 12+ total power of Turrets Level up abilities: When you cast a spell, create a Fleeting Turret in hand with equal cost. Grant it +1|+1 and it costs 0 this round
Ionia champions
Yasuo Cost: 4 Power: 4 [+1] Health: 3 [+1] Abilities: Quick attack. When you stun or recall an enemy, I deal 2 to it Level up: You stun or recall 6+ units Level up abilities: When you Stun or Recall an enemy, I strike it
Zed Cost: 3 Power: 3 [+1] Health: 2 [+1] Abilities: Quick attack. Attack: Create an attacking Living Shadow with Zed’s stats Level up: Zed and/or his shadows have struck the enemy Nexus twice Level up abilities: Attack: Create an attacking Living Shadow with my stats and keywords
Shen Cost: 4 Power: 2 [+1] Health: 5 [+1] Abilities: Support: Give supported ally Barrier Level up: Shen has seen allies gain Barrier 4 times Level up abilities: Support: Give my supported ally Barrier. When an ally gets Barrier, give it +3|+0 this round
Karma Cost: 5 Power: 4 [+1] Health: 3 [+1] Abilities: End of the Round. Create a random spell in hand Level up: You’re Enlightened Level up abilities: When you play a spell, cast it again on the same targets
Demacia champions
Lux Cost: 6 Power: 3 [+1] Health: 4 [+1] Abilities: Barrier Level up: I’ve seen you cast 6+ mana of spells in a round. Then create a Fleeting Final Spark Level up abilities: When I’ve seen you spend 6+ mana on spells, create a Fleeting Final Spark in hand
Lucian Cost: 2 Power: 3 [+1] Health: 2 [+1] Abilities: Quick attack. Level up: I’ve seen 4+ allies or Senna, Sentinel of Light die Level up abilities: The first time an ally dies each round, ready your attack
Fiora Cost: 3 Power: 3 [+1] Health: 3 [+1] Abilities: Challenger Level up: Fiora has killed 2 enemies Level up abilities: When I’ve killed 4 enemies and survived, you win the game
Garen Cost: 5 Power: 5 [+1] Health: 5 [+1] Abilities: Regeneration Level up: I’ve struck twice Level up abilities: Start of Round: Ready your attack
Freljord champions
Braum Cost: 3 Power: 0 Health: 5 [+2] Abilities: Challenger. Regeneration Level up: I’ve survived 10 total damage Level up abilities: When I survive damage, summon a Mighty Poro
Ashe Cost: 4 Power: 5 [+1] Health: 3 [+1] Abilities: Attack: Frostbite the strongest enemy Level up: You Frostbite 5+ enemies. Then create a Crystal Arrow next round Level up abilities: Attack: Frostbite the Strongest enemy. Enemies with 0 Power can’t block
Anivia Cost: 7 Power: 2 [+1] Health: 4 [+1] Abilities: Attack: Deal 1 damage to all enemies. Last Breath: Revive Anivia transformed into Eggnivia Level up: You’re Enlightened Level up abilities: Attack: Deal 2 to all enemies. Last Breath: Revive me transformed into Eggnivia
Tryndamere Cost: 8 Power: 8 [+1] Health: 4 [+5] Abilities: Overwhelm Level up: If Tryndamere dies, level up instead Level up abilities: Overwhelm. Fearsome.
Noxus champions
Darius Cost: 6 Power: 6 [+4] Health: 5 Abilities: Overwhelm Level up: The enemy Nexus has 10 or less health Level up abilities: Overwhelm
Vladimir Cost: 5 Power: 5 [+1] Health: 5 [+1] Abilities: Attack: For each other attacking ally, deal 1 to it and 1 to enemy Nexus Level up: You’ve had 6+ allies survive damage Level up abilities: Attack: For each other attacking ally, deal 1 to it and 1 to the enemy Nexus
Katarina Cost: 3 [+1] Power: 3 [+1] Health: 2 [+1] Abilities: Quick Attack Level up: Katrina strikes. Then she is Recalled Level up abilities: Play: Ready our attack. Strike: Recall me
Draven Cost: 3 Power: 3 [+1] Health: 3 [+1] Abilities: Quick Attack. Play or Strike: Create a Spinning Axe in hand Level up: Strike twice with Draven using a Spinning Axe Level up abilities: Play or Strike: Create 2 Spinning Axe in hand
Shadow Isles champions
Thresh Cost: 5 Power: 3 [+1] Health: 6 [+1] Abilities: Challenger. When an enemy dies, heal me 1 Level up: I’ve seen 6+ units die Level up abilities: The first time I attack this game, summon an attacking champion from your deck or hand
Elise Cost: 2 Power: 2 [+1] Health: 3 [+1] Abilities: Fearsome. Attack: Summon an attacking Spiderling Level up: At start of round, you have 3+ Spiders Level up abilities: Other Spider allies have Challenger and Fearsome
Kalista Cost: 3 Power: 4 [+1] Health: 2 [+1] Abilities: Play: Kalista bonds with an ally and grants it +2/+0 while bonded Level up: Kalista sees 3+ allies die Level up abilities: Play: I bond with an ally. Grant it +2|+0 while we are bonded. Attack: Revive that ally attacking and reforge our bond
Hecarim Cost: 6 Power: 4 [+1] Health: 6 [+1] Abilities: Overwhelm. Attack: Summon 2 attacking Spectral Rider Level up: You’re attacked with 8+ Ephemeral allies Level up abilities: Ephemeral allies have +2|+0. Attack: Summon 2 attacking Spectral Rider
There you have it, all the confirmed Legends of Runeterra champions so far. Find out more about how to play Legends of Runeterra and what kinds of other abilities and effects you’ll find on the Legends of Runeterra cards and keywords, as well as a Legends of Runeterra tier list ranking the best and worst champions so far.
Who are the Legends of Runeterra champions? The League of Legend card game will soon be available, as Legends of Runeterra hits open beta on January 24.
Legends of Runeterra champions all belong to a Legends of Runeterra region and have special abilities, and their own unique levelling up system. To level up a champion card, you’ll need to complete the level up task found on the card, each champion has one and once complete will get a bump in stats – discover the best Legends of Runeterra decks to compliment each champion, some of the best decks are built around unleashing the power of champion cards, so it’s worth reading up on each Legends of Runeterra champion’s ability.
Here are the Legends of Runeterra champions confirmed so far, including what region they belong to and their levelling up ability.
Jinx
Cost: 4 Power: 4 [+1] Health: 3 [+1] Abilities: Quick attack Level up: Your hand is empty Level up abilities: Quick Attack. Start of Round: Draw 1. The first time you empty your hand each round, create a Fleeting Super Mega Death Rocket! in hand
Cost: 3 Power: 1 [+1] Health: 3 [+1] Abilities: Elusive. Nexus Strike: Create a Fleeting Mystic Shot in hand Level up: You’ve targeted enemy units 8+ times Level up abilities: Nexus Strike: Create a Fleeting Mystic Shot. When you cast a spell, deal 2 to the enemy Nexus
Cost: 1 Power: 1 [+1] Health: 1 [+1] Abilities: Elusive. Nexus Strike: Add 5 Poison Puffcaps to the enemy’s deck Level up: When the enemy player has 15 of more Poision Puffcaps in their deck Level up abilities: Nexus Strike: Double the Poison Puffcaps in the enemy deck
Cost: 5 Power: 1 [+1] Health: 3 [+1] Abilities: When you cast a spell create a Fleeting Turret in hand Level up: You’ve summoned 12+ total power of Turrets Level up abilities: When you cast a spell, create a Fleeting Turret in hand with equal cost. Grant it +1|+1 and it costs 0 this round
Yasuo
Cost: 4 Power: 4 [+1] Health: 3 [+1] Abilities: Quick attack. When you stun or recall an enemy, I deal 2 to it Level up: You stun or recall 6+ units Level up abilities: When you Stun or Recall an enemy, I strike it
Cost: 3 Power: 3 [+1] Health: 2 [+1] Abilities: Quick attack. Attack: Create an attacking Living Shadow with Zed’s stats Level up: Zed and/or his shadows have struck the enemy Nexus twice Level up abilities: Attack: Create an attacking Living Shadow with my stats and keywords
Cost: 4 Power: 2 [+1] Health: 5 [+1] Abilities: Support: Give supported ally Barrier Level up: Shen has seen allies gain Barrier 4 times Level up abilities: Support: Give my supported ally Barrier. When an ally gets Barrier, give it +3|+0 this round
Cost: 5 Power: 4 [+1] Health: 3 [+1] Abilities: End of the Round. Create a random spell in hand Level up: You’re Enlightened Level up abilities: When you play a spell, cast it again on the same targets
Lux
Cost: 6 Power: 3 [+1] Health: 4 [+1] Abilities: Barrier Level up: I’ve seen you cast 6+ mana of spells in a round. Then create a Fleeting Final Spark Level up abilities: When I’ve seen you spend 6+ mana on spells, create a Fleeting Final Spark in hand
Cost: 2 Power: 3 [+1] Health: 2 [+1] Abilities: Quick attack. Level up: I’ve seen 4+ allies or Senna, Sentinel of Light die Level up abilities: The first time an ally dies each round, ready your attack
Cost: 3 Power: 3 [+1] Health: 3 [+1] Abilities: Challenger Level up: Fiora has killed 2 enemies Level up abilities: When I’ve killed 4 enemies and survived, you win the game
Cost: 5 Power: 5 [+1] Health: 5 [+1] Abilities: Regeneration Level up: I’ve struck twice Level up abilities: Start of Round: Ready your attack
Braum
Cost: 3 Power: 0 Health: 5 [+2] Abilities: Challenger. Regeneration Level up: I’ve survived 10 total damage Level up abilities: When I survive damage, summon a Mighty Poro
Cost: 4 Power: 5 [+1] Health: 3 [+1] Abilities: Attack: Frostbite the strongest enemy Level up: You Frostbite 5+ enemies. Then create a Crystal Arrow next round Level up abilities: Attack: Frostbite the Strongest enemy. Enemies with 0 Power can’t block
Cost: 7 Power: 2 [+1] Health: 4 [+1] Abilities: Attack: Deal 1 damage to all enemies. Last Breath: Revive Anivia transformed into Eggnivia Level up: You’re Enlightened Level up abilities: Attack: Deal 2 to all enemies. Last Breath: Revive me transformed into Eggnivia
Cost: 8 Power: 8 [+1] Health: 4 [+5] Abilities: Overwhelm Level up: If Tryndamere dies, level up instead Level up abilities: Overwhelm. Fearsome.
Darius
Cost: 6 Power: 6 [+4] Health: 5 Abilities: Overwhelm Level up: The enemy Nexus has 10 or less health Level up abilities: Overwhelm
Cost: 5 Power: 5 [+1] Health: 5 [+1] Abilities: Attack: For each other attacking ally, deal 1 to it and 1 to enemy Nexus Level up: You’ve had 6+ allies survive damage Level up abilities: Attack: For each other attacking ally, deal 1 to it and 1 to the enemy Nexus
Cost: 3 [+1] Power: 3 [+1] Health: 2 [+1] Abilities: Quick Attack Level up: Katrina strikes. Then she is Recalled Level up abilities: Play: Ready our attack. Strike: Recall me
Cost: 3 Power: 3 [+1] Health: 3 [+1] Abilities: Quick Attack. Play or Strike: Create a Spinning Axe in hand Level up: Strike twice with Draven using a Spinning Axe Level up abilities: Play or Strike: Create 2 Spinning Axe in hand
Thresh
Cost: 5 Power: 3 [+1] Health: 6 [+1] Abilities: Challenger. When an enemy dies, heal me 1 Level up: I’ve seen 6+ units die Level up abilities: The first time I attack this game, summon an attacking champion from your deck or hand
Cost: 2 Power: 2 [+1] Health: 3 [+1] Abilities: Fearsome. Attack: Summon an attacking Spiderling Level up: At start of round, you have 3+ Spiders Level up abilities: Other Spider allies have Challenger and Fearsome
Cost: 3 Power: 4 [+1] Health: 2 [+1] Abilities: Play: Kalista bonds with an ally and grants it +2/+0 while bonded Level up: Kalista sees 3+ allies die Level up abilities: Play: I bond with an ally. Grant it +2|+0 while we are bonded. Attack: Revive that ally attacking and reforge our bond
Cost: 6 Power: 4 [+1] Health: 6 [+1] Abilities: Overwhelm. Attack: Summon 2 attacking Spectral Rider Level up: You’re attacked with 8+ Ephemeral allies Level up abilities: Ephemeral allies have +2|+0. Attack: Summon 2 attacking Spectral Rider