So you bought the excellent Viking game Northgard and have been playing it for a while now. You keep looking at those locked up clans in the menu. You stare at them, wondering if they are worth the investment; if you should get one, two or none of them. Confused and panicked, you ask yourself “what should I do?!” Worry not, for we have put together a small guide about them so you know exactly which Northgard clan will be suited to your needs.
The base game offers six clans to choose from: Stag, Goat, Wolf, Raven, Bear and Boar; and the add-ons will get you up to six more at the time of writing: Snake, Dragon, Horse, Kraken Ox, and the recently released Lynx clan which is especially quite fun.
Each one of these clans have different bonuses and for that reason, their play style and strategy are a little different so it’s worth breaking down exactly what each does and what playstyles they support. It’s worth noting a some of the newer clans can overlap with vanilla factions, although that doesn’t mean they don’t have their own unique style as well.
We probably know a few things about the original clans by now. The Stag and Goat clans are the best for the beginners; the former for all the starting bonuses and the latter for the sheep production, allowing you to get a stable economy without much difficulty. It’s worth keeping in mind that the Goat clan has a slower pace.
As mentioned, there are currently six additional Clans available as premium DLC. With all the existing diversity from the original six though, what could the five DLC clans possibly add, you might ask? Let’s find it out!
The Snake Clan resembles the Wolf one with its aggressive gameplay, but what I like about them is that they’re all about messing up the gameplay of other clans. It’s kinda like an aggressive saboteur, which made me really enjoy using them.
The Dragon Clan is a difficult one to master – one of their principle mechanics is using slaves, or ‘Thrall’s instead of normal villagers, which can be bought from your Longship and with the right Lore you can even enslave other faction’s civilians. Your civilians can also go into neutral territory.
Now, the Horse Clan plays quite differently to the rest. They have access to two different war chiefs and the clan’s economy revolves around them. With no miners, you have a slower game at the beginning, so putting your war chiefs to work as soon as possible to get different resources will get you a long way, even if you are a wee bit vulnerable at the start.
Although the Kraken Clan kind of reminds me of the Raven, there are a few differences that make it an interesting clan to choose. One such thing is being able to use any water body to get fish from, while another is being able to transform your women into Norns. Norns provide happiness but also generate a unique resource called ‘Wyrd’ which can be used to power special abilities.
I find the Ox Clan particularly hard to play with due to how hard it is to balance a strong economy with a powerful army – they are definitely a late game clan and depend a lot on your management skills. The Ox clan can field powerful units that can get you far in battles, but you also can’t field as many of them. All in all, not as straightforward as the other ones, but if you want a challenge, this is one option.
The newest clan offers a playstyle themed around animal mastery and hunting. Your warchief can summon two Lynxes (Brundr & Kaelinn) to fight by your side, and Trackers are now ranged units produced by the Archery Range (which replaces the Axe thrower camp).