So, you want to know what the best Civilization game is? Sid Meier’s classic line of 4X strategy games is quite long in the tooth now, and that’s not even counting all of the spin-offs. With a series this old, and a fan base so engaged, players can’t help but ask the ultimate question: which Civ game is best?
Luckily – considering we’re all sitting around waiting for Civilization 7 at the moment – we’ve not got anything better to do, so we’ve put together a guide to answer this very question. As you’re about to see, before subsequently spitting your coffee over your screen like a sitcom character, we’ve included the Call to Power games in this list. We’ve also omitted Beyond Earth and Alpha Centauri, even though the former carries the Civ nomenclature and the latter carries the Meier name.
Why? Because Civ games, to us, are about guiding a people from prehistory to the future, journeying through recognisable periods of human history and doing it on Earth. While CtP deviates from that formula slightly, it’s still very recognisable as the classic Civ experience. Beyond Earth and Alpha Centauri? Well, their names say it all. Which entries propelled Civ to glory, and which are best left in the past? Join us as we chart the series from its ancient era to the modern day, and rank each of the Civilization games from worst to best.
These are the best Civilization games:
No we will not be taking questions at this time
Purists will scoff at the inclusion of Activision’s ambitious yet shambolic stab at the great empire-builder, but it marked a blip in the history of the series that’s kind of fascinating.
Civ II probably deserves an apology for being put in line right next to the black sheep of the family, because it really is a far superior game. It took the series out of a top-down view into a more immersive isometric perspective, expanded the number of techs and playable civs, and deepened war and diplomacy.
Where it all began. It’s fitting that one of my enduring memories of Civ is that pixellated cutscene of a young Earth smouldering into existence, because that’s precisely the role this game played for the series – setting the scene for generations to come.
If the purists were scoffing before, they’ll be choking on their self-righteous lentils that Call to Power 2 – which doesn’t even have the word ‘Civilization’ in the title – makes it onto this list among the Sid Meier thoroughbreds.
The oldest Civilization game that manages to feel timeless, thanks to a spit-and-polished pixel aesthetic, lovely animations, and deep systems that remain a central part of the series to this day. Civ III introduced Civilization traits, endowing each civ with more individuality, and encouraging different strategies depending on which one you chose. It built on the idea of national borders established in CtP 2, and was also (regrettably) the last Civ game to have a city view.
In a huge overhaul, Firaxis ‘de-stacked’ units and changed the map from a square grid to a hex grid for Civ V. This helped make maps feel more geographically natural than ever before, and wars far more satisfying, as good tactics and positioning could often defeat a far bigger force. City States were a welcome new feature too.
Where Civ V pared back on many of the great features introduced in its predecessor, the latest entry retains just about all of them. Religion, tourism, espionage and City States are all here, and have been rejigged to offer the deepest Civ experience yet, which is deceived by the bold, colourful visual style that looks incredible in motion.
Remember the charm I prattled on about while discussing the original Civ? Well, this is where it made a triumphant return – with full 3D graphics. From that sweeping, lovely menu music (Baba Yetu), to Leonard Nimoy sagely giving you inspirational quotes each time you discovered a technology, to the fact that in the late-game you could seamlessly zoom out into space and see the whole world, Civ IV was a real charmer.