Wondering (ha) about the best class in Tiny Tina’s Wonderlands? As a spin-off of the Borderlands series, it’s no surprise that there are a lot of guns to find in the FPS game. However, the class you choose for your character – or Fatemaker, as Tiny Tina likes to call them – determines the skills you have available to you over the course of the game. To put together the best Tiny Tina’s Wonderlands builds, you’ll need to obtain gear with high power numbers that synergises with your class feats, skills, and passives.

You can’t change your Tiny Tina’s Wonderlands class once you’ve locked it in, but luckily your subsequent build decisions, such as which passive skills you invest points into, aren’t as permanent; eventually, you unlock the option to respec your Fatemaker at any time. You can also choose a second class to mix with your existing class, so your Brr-Zerker can add the Spore Warden’s toxin-spreading skills to their powerful frosty abilities. There’s also a new class coming in the fourth DLC, Shattering Spectreglass, called the Blightcaller – a ‘shamanic elementalist’.

To help you decide which Fatemaker abilities suit your play style the best, we’ll go over all six of Tiny Tina’s Wonderlands classes, summarising all of the action skills, class feats, and passives they have.

The six Tiny Tina’s Wonderlands classes are:

Brr-Zerker

If you are the kind of person who prefers to close combat to fighting at range, the Brr-Zerker is the class for you. Much more than a simple brute who mainly focuses on hitting enemies as hard as they can, the Brr-Zerker infuses their attacks with the power of frost, freezing and shattering any unfortunate soul that meets them in battle.As a Brr-Zerker, you want to use your action skills often in order to trigger your class feat, Enrage, While Enrage is active, every hit the Brr-Zerker lands with a skill or gunshot deals additional frost damage.

The Spellshot is the closest class to a wizard in Tiny Tina’s Wonderlands. In addition to firing guns at enemies, you can cast spells with the Ambi-Hextrous action skill to deal elemental damage. Each spell or weapon reload gives you a stack of Spellweaving to increase all damage dealt by your Spellshot’s magic to enemies. This expires after a short time, but you can replenish your stacks easily.

Clawbringer

The Clawbringer class has an unusual mix of abilities, specialising in fire or lightning-infused hammer attacks to annihilate any nearby enemies, while your wyvern companion uses its draconic abilities to pick off any stragglers with its fiery breath. It’s worth picking up any abilities that boost the Clawbringer’s damage because the wyvern companion gets them too.

The Spore Warden is a fun guy to have in any party of adventurers. If you choose this class, you get a mushroom friend that deals poison to nearby enemies. Whenever you ping an enemy, this companion lunges towards them.

Graveborn

Graveborn are sort of like necromancers, but not exactly. You get a Demi-Lich friend helping you in battle by casting dark magic whenever you use an ability, but you won’t be resurrecting dead foes all over the place; instead, Graveborn Fatemakers’ magic draws power from damage you inflict onto enemies and to yourself.

The Stabbomancer is a straightforward stealth melee class, with a class feat that gives you a flat increase to your critical hit chance. There are no special conditions to improve, leaving you more time to concentrate on everything else the Stabbomancer offers (stabbing, mostly).