Total War: Warhammer, other than representing one of the biggest missed opportunities in videogames for a cool name (Total Warhammer. You know it makes sense), can also be marked as the start of a new era for Creative Assembly. Before now, the company had largely dealt with historical subjects and so always had to design with the idea of historical authenticity in mind.
Taking on Games Workshop’s ‘Old World’ fantasy IP, however, really allowed them to break loose and experiment, and this idea can also be found in the modest stable of post-launch DLC the game received as well. What you see below would go on to shape the DLC landscape of not only Total War: Warhammer 2, but also Total War: Three Kingdoms and beyond.
Even as things stand now though, there are enough premium extra lords and factions available to add up to the cost of another full price game. Some give you more bang for your buck than others, which is why we’ve taken some time to break them all down by what they add, what playstyles they cater to, and how much value you’re getting relative to the cost.
Here is all of the Total War: Warhammer DLC:
What’s in it?
Along with the Bretonnia faction there are a handful of other free DLCs as well, however these are exclusively all just extra lords for the base factions. Since you don’t have to pay for these you can check these out at your leisure. The good news though is that there isn’t a single piece of DLC I’d call a for-sure pass or outright bad. The bad news is, if you’re on a budget, that’s not necessarily a good thing.