Jett is Valorant’s resident rusher. With the ability to quickly smoke off areas with her Cloudburst ability, dart into the fray with Tailwind, and leap up to a powerful new position with Updraft, none of the Valorant characters can match Jett for mobility. If you learn the right routes you can seamlessly traverse high positions with her hover ability, and if you need to deal damage then her ult – Blade Storm – is a round winner in the right hands.

If you’re thinking about maining Jett, understanding the most effective ways to use all of her abilities is key, not to mention learning their nuances – for example, very few people make use of Jett’s ability to curve her Cloudbursts around corners.

Compared to Valorant’s Sage, there are far fewer cute tricks you can play with Jett’s abilities unless you really master that Cloudburst flick. However, there’s still plenty to learn when it comes to Jett, so keep reading for a rundown of her abilities and how to use all of them.

You can buy two Cloudbursts per round and they cost 200 credits each, leaving you with plenty of spare credits to buy the best Valorant guns. These are only active for a few seconds so you can’t afford to miss them if you’re chaining these together, likewise you’ll need to be close to the area you’re pushing.

We’ll start off with a nice simple Cloudburst on Bind that blocks off A heaven for a few seconds. This one can be pulled off easily and without line of sight, making it great for a solo push or to support a push from showers.

Sticking with Bind, but this time switching to a showers push on A. This is one way to use the Cloudburst flick – the resulting cloud blocks off A heaven, allowing you to push straight right or even Tailwind over to the crates at the centre of site.

Of course, if you want to use all three Cloudbursts in quick succession then here’s a prime example of where to drop them. This is from the hookah perspective when attacking B on Bind.

Finally, we’ll show you how Cloudburst and Tailwind and work together with a simple B site rush on Split. It’s key that you have a second gunner working with you on these types of pushes – wait for the smoke to clear then start shooting, this is when your partner should swing around to support you.

Jett Updraft

Updraft is Jett’s vertical movement ability and allows you to reach high up places, usually any double-stacked crates. This ability can be purchased twice per round and costs 150 credits each. The most obvious way to use Updraft is to move up to an unexpected angle and hope to catch attacking players off guard – it’s a bit of a camper’s tool.

The first spot to use is in the mid lane for Split in a rarely checked hiding spot on the attacking side. Whether you’re just planning to watch for rotations or want to make some money on an eco round, this will do the trick.

If you want to get an idea of how to move around sites in a less conventional way then here’s how you can quickly rotate from B long to heaven on Split without going around the front of the site.

Finally, you can combine Updraft with Jett’s hover ability to make an unexpected push. You won’t get away with doing this more than once, but it’s great when it works – we’ve managed to get behind a couple of players doing this stealthily.

Jett Tailwind

Jett’s rush ability is on a simple cooldown and should be used for darting between cover or for rushing straight from spawn and into any dawdling players who aren’t expecting anyone at site so fast. It’s simple and easy to use, but there’s a synergy with Cloudburst that we’ll showcase below that allows you to rush in and plant without actually having to get site control.

Naturally, this requires some team support.

There’s not too much to learn about Jett’s Blade Storm ultimate. You get five very damaging throwing knives that reset when you get a kill with them. A dagger to the head is lethal, two to the body will get a kill, or you can throw all of your remaining daggers at once which widens the spread a little bit.